Times Have Changed! World Of Warcraft Launched Its Cross Camp Game Function On June 2

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Blizzard announced that the 9.2.5 content update of "shadow country" of national service world of Warcraft will be launched on June 2. In addition to the new task line, new PvP arena and other content of blood elf and black iron dwarf characters, a special update: cross camp game function will also be launched in the 9.25 content update**

The cross camp game function enables players of alliance and tribe to form teams in advance to challenge dungeons, team dungeons and PvP .

In designing the new rules, officials will follow the following two objectives:

· focus on organized copy play When it comes to relaxing camp restrictions, dungeons, team replicas and rating PVP are always the most talked about topics. These contents require players to form a team in advance. This social barrier will have a huge negative impact, making it difficult for players to experience the game content at will.

· try to design it as an "optional" function Due to world settings and player preferences, we are now facing more than a decade of opposition. We look forward to allowing players to freely choose whether to cross camp restrictions and work together against common enemies. But we also know that many players will be wary of this change, and we don't want to deprive them of their preferences. We should provide more choices for players.

According to these rules, the following is an overview of the cross camp game system:

* players can directly invite members of the opposite camp to join the team through battle.net nicknames or real name friends, or become members of the cross camp world of Warcraft community.

* in the team finder, the pre created team list of epic dungeon, team copy or rating arena / battlefield will be open to applicants from both camps, but the captain can choose to apply only from the same camp.

* guild is still limited to a single camp, and random matching activities such as hero dungeon, arena practice or random battlefield are still limited to the same camp (because the camp pressure of random teams is small, it can also avoid accidentally matching orcs and night elves together, which violates the "optional" nature of this function).

After forming a team, the members of the opposing camp are still cold in the "outdoor" environment (it is hostile in war mode), but they can communicate through team chat. After entering the dungeon, team copy or rating PVP competition, all members will become friendly, you can support each other in battle, trade booty, obtain shared achievements, and conduct all-round cooperation like members of the same camp**

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