Online Exposure Of Ubisoft's Poor Management Of The Reproduction Of Prince Of Persia: The Sand Of Time

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Previously, we reported that Ubisoft Montreal took over the development of the remake of Prince of Persia: The Sands of time from Ubisoft Pune and Ubisoft Mumbai in India and became the main developer. Recently, according to foreign media Playstation lifestyle, the staff of Ubisoft Pune and Mumbai studio released an anonymous message (choosing anonymity because they were afraid of retaliation) saying that Ubisoft mismanaged the prince of Persia: The Sands of time from the beginning, and there were many improper practices in the development process. Moreover, the operation of this project is very poor, and Ubisoft doesn't pay much attention to it**

Anonymous sources accused Jean Philippe pieuchot, the owner of Ubisoft's Indian studio at that time, of being inexperienced and overly ambitious. At that time, the Indian team received only a 10 page simplified design document, forcing them to use reverse engineering to design the game level from scratch. In addition, Ubisoft asked them to use the anvil engine of Assassin's Creed: origin, and tried to bind the prince's original animation to the origin protagonist bayek, and then make adjustments accordingly.

The anonymous person also said that Ubisoft had little supervision over the project before the release of the preview of the reprint of Prince of Persia: the sand of time in September 2020. After the release of the notice, it was criticized by many players. Some fans were very depressed to see the so-called remake picture so bad.

The dissatisfaction of the players finally attracted the attention of Ubisoft headquarters. Pieuchot was transferred to Ubisoft Kiev, Ubisoft Pune and Mumbai studios were reduced to QA departments, and many senior talents left the studio. Last year, the remake of Prince of Persia: The Sands of time was outsourced to electric square and then taken over by Yubi MONTRELl. It is unclear when the work will go on sale.

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