Se Said That The Sale Of Its European And American Studios Would Not Be Used To Invest In NFT And Blockchain

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Skwell said that most of the funds from the sale of its European and American development departments will not be reinvested in NFTs and blockchains. On May 2, embracer group, the owner of gearbox, announced that it would purchase crystal power, Eidos Montreal, skwell Montreal studios and a series of IP including Tomb Raider, breaking out of the siege, thief and Cairn Heritage under the original se for us $300million.

"The transaction will promote investment in blockchain, artificial intelligence, cloud computing and other fields, so as to start new businesses," skwell said at that time

However, at the annual earnings conference of Se on May 13, Yangyou Matsuda, CEO, said that the proceeds from the sale of these studios and IPS would be used to strengthen the company's core game business rather than invest in NFTs and blockchain.

He said: "rather than using the proceeds of the sale in new investment areas such as NFT and blockchain, we intend to use them mainly to support our existing work, cultivate solid IP, and enhance our development capabilities in the core digital entertainment field."

"Our intention is to finance our new investment areas, which are separate from our core business. We are considering various possibilities, including the possible establishment of CVC."

When talking about the decision to sell overseas studios and IP, Matsuda said: "its main purpose is to reposition our IP portfolio."

He added: "in particular, we re examined our studios and game portfolio, mainly from the perspective of strengthening our online games for the North American and European markets."

"We want to focus on creating new games that are in line with our strategy, including those that use the new IP. The self defense series will remain our IP, and we are developing new games in the series." Matsuda may refer to the mobile version of justifiable defense, a delayed free game currently scheduled for release in 2022.

In the Q & a session, Matsuda was asked whether the sale of several European and American studios meant that the company would only focus on developing online games in overseas markets.

He responded: "we will not necessarily focus on online games, but they do represent a key area of our future. We intend to develop games that provide greater scalability and flexibility."

In SE's fiscal year ending March 2022, final fantasy 14 performed well. Driven by the expansion film "the end of the moon" in December last year, the sales of this MMO game helped offset the company's decline in sales in the field of "HD Games". In the field of HD games, games such as "pioneer" and "Marvel Galaxy escort" failed to meet expectations.

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